Mikel Wellington
Mikel Wellington
Senior Character Artist | Phoenix Labs
Los Angeles, United States

Summary

Driven character artist passionate about bringing unforgettable characters to life for audiences of all ages.

Resume PDF

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Skills

3D Animation3D ModelingCharacter ModelingCharacter DesignCharacter AnimationConcept DesignGraphic Design

Software proficiency

ZBrush
ZBrush
TopoGun
TopoGun
Maya
Maya
Modo
Modo
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator

Productions

    • Video Game
      Fae Farm
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Phoenix Labs
    • TV Production
      Monsters At Work : Season 2
    • Year
      2024
    • Role
      CG Character Designer
    • Company
      Disney
    • TV Production
      My Dad The Bounty Hunter : Season 2
    • Year
      2023
    • Role
      Character Designer
    • Company
      Netflix Animation
    • TV Production
      My Dad The Bounty Hunter : Season 1
    • Year
      2023
    • Role
      Character Designer
    • Company
      Netflix Animation
    • Movie
      Wendell and Wild
    • Year
      2022
    • Role
      CG Modeler
    • Company
      Netflix Animation
    • Video Game
      Tennis Clash 3D
    • Year
      2019
    • Role
      Character Artist
    • Company
      Ironklad Studios / Wildlife Studios
    • Movie
      Pure
    • Year
      2019
    • Role
      Character Artist
    • Company
      Keed Animation
    • Movie
      The Book of Mojo
    • Year
      2019
    • Role
      Character Modeler
    • Company
      Alchemy Engine / Everett Downing

Experience

  • Senior Character Artist at Phoenix Labs
    United States
    September 2023 - Present

  • CG Character Designer at Disney Animation
    Los Angeles
    July 2022 - August 2023

    Mikel worked with Art Directors and Character Designers to create Visual Development sculptures of our characters early in development. Reviewed models from our vendor studio and delivered notes on best representing our characters for production, both written and actual 3D reference files for development. Mikel also worked with layout and advanced scouting to help facilitate location and camera placement to push overall cinematography.

  • CG Character Designer at Netflix Animation
    Los Angeles
    February 2020 - July 2022

    I worked with Animation Directors and Production Designers on many Series and Feature animation productions to help develop characters, working to bring these visual designs to life. I also had the opportunity to push and shape the overall vision of some projects depending on the production's needs and visual style language.

  • Character Artist at Stalwart Games
    Westlake Village, United States of America
    August 2019 - February 2020

    Created high fidelity stylized characters from hard-surfaced to organic in design while having the ability to work independently with minimal supervision. Collaborating with the Visual Development team directly to ensure the vision of the characters matches the original design intent.

  • Character Artist at Ironklad Studios
    West Hollywood, United States of America
    May 2019 - June 2019

    Worked with a small in-house team starting from ideation to a fully realized character asset. Collaborated directly with the art director and high-level international team across multiple disciplines creating character assets and hand-painted textures and maps.

  • Character Artist at MedStar Sitel
    Washington DC, United States of America
    January 2018 - January 2019

    Virtual and augmented reality are becoming the next generation of workforce-related tools. Mikel helped pioneer training materials for tomorrow’s workforce of surgeons helping to develop life-like experiences within the OR. Mikel utilized principles of design fundamentals and anatomy to deliver technically clean models for production.

  • Senior Artist at Dig-it! Games LLC
    Bethesda , United States of America
    October 2013 - February 2018

    Mikel worked with a philanthropic archaeologist and founder of educational videogames to change the way kids experience learning through gameplay using a small budget to encourage engagement. In addition, Mikel spearheaded the direction of the studio's design aesthetic and language for many projects in development, including the studio's most popular title Roterra. Mikel also acted as the bridge between production and leadership.

    Co-creating the studio's most critically acclaimed title, Roterra - Flip the Fairytale, featured #1 in Apple's App Store in over 17 countries for puzzle games.